Tuesday, June 9, 2015

Apple brings its Metal API to OS X 10.11, kicks Vulkan to the curb


At WWDC today, Apple announced that its Metal API will be coming to OS X in the next version of that operating system (codenamed El Capitan). Previously, Metal had been reserved for iOS. Uptake of the API doesn’t appear to be huge — while there are certainly titles that use it, it doesn’t command the lion’s share of iOS gaming. Apple may be hoping that extending the API to OS X will help change that, and building a common graphics standard between iOS and OS X is certainly in keeping with its strategy of bringing the two platforms into alignment.
Extending Metal to OS X, however, is going to require considerable under-the-hood support from Apple, which doesn’t have the greatest track record of supporting new graphics capabilities. At present, Apple’s own developer page shows OGL support at 4.1 for OS X 10.9, which was released in 2010. Meanwhile, Khronos released the OpenGL 4.5 specification last August.

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